Countries and settlements on Atlas develop on an Earth map. Arrange neighbouring territory access, shared roads and resource exchanges. Create and Aeronautics are included; joining is free.
Before arranging a broad alliance, agree on something concrete: territory access, a shared build or recurring deliveries. Identify participants, location and terms. Saying that two groups are friends does not establish who may alter a shared bridge or take supplies from a warehouse.
Player agreements and territory permissions are different things. After discussing access, check the actual permissions in Atlas's interface. If a project crosses another group's land, secure agreement before work starts rather than after a tunnel or railway has already been built there.
A road, station or landing site needs understandable conditions for use. Agree who builds it, who supplies materials and who handles repairs. These details matter particularly when several settlements participate and the players involved change over time.
No. Atlas has its own country and diplomacy interface. Use it alongside MARALYS Atlas's rules rather than copying commands from another project.
Can I declare war on any player?
Conflicts are governed by server rules and the available in-game actions. Diplomatic status does not override restrictions or make every attack permissible.
What should neighbours discuss first?
Access between settlements, shared roads, building areas and resource exchanges. A concrete agreement about one route is more useful than vague promises.