MARALYS is an independent game-server ecosystem. We bring game design, development and our own infrastructure together so ambitious mechanics remain stable in real play.
Since 1 January 2021, we have turned technically demanding ideas into living game worlds.
01.01.2021 / The beginning
Five years of decisions, not promises
We started with one direction and gradually built our own technological foundation. Weak systems were rebuilt, ideas were tested under load, and only the work that genuinely improves play was kept.
How we work
Player experience first. Everything else follows.
We do not force a world into a hosting plan or a random mod list. The concept defines the mechanics, architecture and capacity it needs.
[02] / Game design / Identity
The world needs a character first
Every direction starts with one question: what experience can the player not get elsewhere? ASTRA is therefore built around physics and engineering, while future projects will have their own rules, pace and atmosphere.
[04] / Architecture / Stability
Stability is part of the design
Architecture is designed alongside the game systems. Monitoring, profiling and load testing keep the world responsive as mechanics become more complex and the community grows.
Infrastructure we control
Hardware / Own fleet
Capacity for demanding mechanics
Our fleet is built around AMD Ryzen 9 9950X processors, 192 GB of DDR5-6500 memory and 4 TB of fast storage. Full control of the environment lets us tune it for simulations, large worlds and sustained load.
9950X
AMD Ryzen 9
192 GB
DDR5-6500
4 TB
fast storage
24 / 7
observability
Built inside MARALYS
Not scenery. Working systems.
01Engineering
Physics-driven machines built by ASTRA players.
02Mobile worlds
Bases and ships that genuinely move.
MARALYS / Game directions
Live projects and new MARALYS directions.
The ASTRA and EXTRA Minecraft servers are live. Reckfell: 3008 is available on Roblox. Other directions are in development.